Piranha War Fighter

Based on an original Concept by Mike Doscher.

I modeled this completely while taking the Hard Surface Modeling for Film class at CGMA with Jay Machado. I had learned a lot about the difference of modeling for film vs. for games and this was the most intensive, complex, and rewarding model I have done to date. I set out this class as a goal to be very detail oriented. This came to fruition when I modeled the interior of the plane. While we did not go over interiors, I knew that if I want to get the most out of this class and produce something I could be proud of, I had to take the extra time and model it. Please, any feedback would be appreciated. This was rendered in Keyshot. I plan on taking this into Substance to finish texturing it and will make another entry once that has completed.

Detail of engine thruster

Detail of engine thruster

The Wing booster engine and Landing gear housing.

The Wing booster engine and Landing gear housing.

Cockpit view

Cockpit view

Chair

Chair

Piranha Fighter - Arnold Rendered Turntable with rigging and animation