Based on an original Concept by Mike Doscher.
I modeled this completely while taking the Hard Surface Modeling for Film class at CGMA with Jay Machado. I had learned a lot about the difference of modeling for film vs. for games and this was the most intensive, complex, and rewarding model I have done to date. I set out this class as a goal to be very detail oriented. This came to fruition when I modeled the interior of the plane. While we did not go over interiors, I knew that if I want to get the most out of this class and produce something I could be proud of, I had to take the extra time and model it. Please, any feedback would be appreciated. This was rendered in Keyshot. I plan on taking this into Substance to finish texturing it and will make another entry once that has completed.